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Sasquatch long hair tutorial: Part 1 continued7) The last step is to run the CurveToPolyChain plugin (or whatever plugin you use) to convert the splines to guides. First make sure your splines are all facing the right way - that the diamond heads are all at the top, just beneath the scalp. Second, if your hair has bangs, you'll want to separate the bangs from the rest of the hair because your Sas settings for these guides will be different. Simply cut and paste the bangs into another layer, and when you run the plugin for them, use "bangs" and "bangs_root" for the surface names (or something else, as long as they're different from the hair surface names). Then, after running the plugin on the bangs, cut and paste the guides back into the same layer as the hair guides.As for running the plugin on the hair guides, when the window appears, type in something like "hair" for the Chain surface, and something like "root" for the Root surface. The labels don't matter, just as long as they're different from each other (though these names make a lot of sense). For Segments, I tend to prefer Uniform Knots since this will put more points in places where your guides have sharper curves, which is where they'll be needed. I usually use the default number 20 (for bangs, 10 is usually good), and I usually leave the last two options checked (though if you do, make sure to save your file before you apply the plugin so the splines are saved, or save out the splines separately - you'll want them so you can go back and make changes and not have to make the changes to the 2-point poly chains). That's it! You've got your guides! ![]() Notes: A couple of notes before moving on. First, this set of guides is really only suitable for still shots. For animations, you would need at least 3-4 times as many guides because when the head moves, those guides will move and leave gaps. So you'll need more guides with roots lower on the head to cover those gaps. Essentially, you'd want to copy this first set at least a few times, and each time, lower the guides on the head (and of course, you'll have to alter them so they conform to the head) so that you have layers of guides coming out of the top and the sides, from top to bottom. You should try to keep the lower guides beneath (closer to the scalp) the first set though, otherwise, it will look like you have hair sticking out through other hair. Second, another way to go about editing the guides (steps 4-6) is to edit them as a whole, using tools like stretch, magnet, taper, etc. rather than point by point. For instance, right after doing the radial array, you could use the stretch tool to, looking from top down, shape the guides in a more oval shape. This is a personal preference - I simply gave one way of doing it. On to the second part --> Traditional 3D artwork | Digital 2D artwork | Traditional 2D artwork |