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Sasquatch long hair tutorial: Part 1 continued

5) Next start working on the roots. At the moment they're shaped in a circle. You'll need to zoom in and move both the root points and the points above them so they look like a very narrow V-shape, with the point of the "V" at the back of the head. Make sure the distance between the two sides is very narrow. In this step it's helpful to view in shaded mode with both the model and the guides in the foreground so you can see where the guides enter the scalp.
Remember to conform the points to the shape of the head along the Z axis (going from the front to the back of the head).



6) Now shape the sides. Don't get them too close to the sides of the head, nor too far. This is one of those areas that will take some reworking to get it just right. Depending on the size of your head (and assuming it's a fairly realistic size), probably about 10-20mm of space is good. At this point, you may need to start adding points to your splines. You could have started out with more on the original spline, but the more points there are, the more confusing it becomes to do your shaping. It's really a preference of how you like to work.
Don't forget the tips. This is one of the more important parts of hair - how the tips look can really change the look and feel of the hair, as well as give "character" to your character. For instance, if you pull the points inward or severely outward, that will make the hair look styled. Or if you randomize the direction of the tips, the hair will look more disheveled. On the other hand, if you leave them straight, it will make your hair, and thus your character, quite boring, even unrealistic since hair is never perfectly straight.



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