| Character Design Reel | ||||||||
|---|---|---|---|---|---|---|---|---|
![]() |
January 2004 Our character design demo reel. Showcases the main character from The Golden Arm, the female and meathead characters, and a number of low poly characters including some from the game demo Time Traveler. Quicktime6.5 MPEG 4 format - 5.7MB. |
Client Work | ||||||
|
Time Traveler Summer 2003 Time Traveler is a game demo produced in conjunction with El Camino Studios, another small studio like my own. They developed the code for the game, and we created all the concepts, artwork, and music (thanks to Smartsound Quicktracks). The demo was created as part of a Maya for Games training program at ITU. Characters were modeled in Lightwave (UVs done in both Lightwave and maya), textured in Photoshop, and rigged and animated in Maya. A copy of the demo (as yet unfinished) for PC is available on CD. If you would like a copy, email me. |
|||||||
![]() Still image Walk animation: 500K 1084 sub-patches |
Xorcery Productions August 2002 Xorcery is producing a game for the Gameboy Advanced. This is a test character and animation done for them. Modeled and animated in Lightwave, textured in Photoshop with one 512x512 map. Animation is Quicktime6 MPEG 4 file. |
|||||||
![]() Still image 2024 triangles |
GameTutorials.com July 2002 GameTutorials.com is a web site dedicated to providing tutorials to programmers for developing games. The authors asked us to create two medium-count poly "avatars" to represent them. This is the first of them. Modeled in Lightwave (then exported as OBJ), textured in Photoshop with one 1024x1024 map. |
|||||||
|
Foolish Entertainment January 2002 - May 2002 Born was an RPG Zelda style game being developed by Foolish Entertainment. Unfortunately, production has been discontinued. We assisted with the artwork for the game, and these are the characters we developed (design sketches provided by Foolish Ent.). Each are around 600-800 triangles with one 128x128 image map. Note: Characters are segmented for pivot point animation as opposed to bone animation (thus the broken look at the joints). Animation requires Quicktime5. |
|||||||
|
|
Praetorian Online Fall 2001 Praetorian is a film that was being produced (current status is unknown) by Worldtek Productions using Lightwave and 3D artists from around the world. I was one of the modelers for the film. The soldier was the test model required to be allowed to work on the team. The soldier's gun and the control stations were our assignments. Textures were to be completed by the texturing team. |
|||||||
|
|
Jubal Online 1997 - 2002 Jubal is an online gaming company, and using mostly Bryce I've created more than 200 images for their strategy rollplaying games. To see some of the work I've done for Jubal, go to the Dardalani screenshots page - all the shots are mine except the two city gates shots and the image with the blue sky. Here are some screenshots of the game itself (my images are in the upper left corner of each shot, obviously): Streets of Dardalani, Sanctum Library, The Great Hall of the Innocents, The Hall of the Moons. |
Images | ||||||
|
|
The Golden Arm January 2003 The Golden Arm is an animated short we've been working on, off and on for a couple years. These are the two characters (well one of them after she's died and come back as a ghost) of the story. |
|||||||
| Meathead April 2001 A character with a big mean head. Source character sketches were provided by James W. Brown: http://www.jameswbrown.com/. 20k |
||||||||
| Woman's face March 2001 Dramatic shot of a female character's face. 30k |
||||||||
| Missile Launch August 2000 A full video rez sized image of a missile launching from a silo. From the missile animation below. 48k |
||||||||
| Missile flying August 2000 A full video rez sized image of the missile flying through the sky. From the missile animation below. 17K |
||||||||
| Meadow and Lake August 5, 1999 The same lake as below, but from a different view and with a meadow in the foreground . 44K |
||||||||
| Lake July 30, 1999 A beautiful image of a lake. 40K |
Animations | |||||||
| Meathead lip sync November 2001 A lip sync animation using the Meathead character. This is the same animation that is on the reel at the top of the page. For a PC (Cinepak avi) version, download this one. Quicktime version requires QT5 and is 770KB. Avi is 3MB. |
||||||||
| Female expressions May 2001 A facial expressions animation with the female character. This is the same animation that is on the reel at the top of the page. For a PC (Cinepak avi) version, download this one. Quicktime version requires QT5 and is 490KB. Avi is 2MB and is 720x486 in size. |
||||||||
| All images and animations © Artfoundry 1998-2004 | ||||||||